![]() ![]() To it you add the following script, and pass in your keyword/formlist, and the main-menu formlist. To add it to the game you'll have to make a Quest to run when the game is first loaded (default values: Start-Game enabled, and Run Once). Just link the constructable objects with these recipe-filter keywords instead for them to appear in their respective menus. Then you add the second keyword (or a new formlist) which will become the sub-menu. ![]() You make a Formlist and add the first recipe-filter keyword to it at the top with it's name (to this you also link any art-object icon). To add object to it you just put the keyword in the Recipe-Filter keywords in you Constructable Objects for your objects.įor a menu with submenus/custom icon. (more keywords and formlists for sub-menus)įor a single menu you make a new keyword and set the type to 'recipe-filter', and write your mod menu name. This requires a FormList, and at least 2 recipe-filter keywords. ![]() ![]()
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